Colombia. The sixth version of this great event will take place from October 12 to 14, 2016 inside Hall 3 of Corferias in the city of Bogotá, one day after our TecnoTelevisión and Radio 2016 fair. In Colombia 3.0, national and international experts will give lectures, workshops and exchange of experiences related to the latest trends in animation, video games, web, mobile development, music, digital advertising and monetization.
In 2015, it received 16,000 face-to-face participants and 19,000 via streaming, more than 170 conferences were held with the participation of 140 national and international experts from 15 countries. For this year the figures are increasing, this is how the participation of 17,000 people is expected and there are 150 experts who will transmit their knowledge in the various workshops, conferences and events specialized in Networking. (Term used to refer to telecommunications networks in general and the connections between them).
The manager of Digital content and Apps.co, Juanita Rodríguez makes us the following invitation: "Be part of Colombia 3.0, the digital content summit of Colombia and Latin America, for three days you will have the opportunity to position your brand, do business, Networking and know the latest trends in the digital content industry, we hope you"
The way of doing business has changed and a while ago... The different streaming music platforms have more and more followers. But what is this business like? Is it lucrative for bands? Who earns the most? Does this way of consuming content have a future? Currently, although Amazon is already preparing to enter the ring, it is Apple Music, Spotify, Deezer and Google Music that have given a strong boost to the music industry. According to the Ifpi (International Federation of the Recording Industry) last year the revenues generated by the use of streaming grew by 45.2% and the report registered 2,900 million dollars that mean a growth of 3.2% compared to 2014.
It is important to note that the previous year, Latin America was the market that grew the most in this area since the revenues generated from the streaming music service rose to 11.8%. How are businesses on these platforms? Labels, media and representatives of the most important digital platforms will meet in Colombia 3.0 to present the perspective of the transformation of the music consumption model from the physical to the digital and the impact of technology in this evolutionary process. The digital ecosystem will be analyzed as a starting point that offers new opportunities for the development of artistic projects and will be the stage that will convene artists, managers, among others.
With an agenda full of content, workshops, workshops, conferences and a Kids Zone, Google arrives at the sixth edition of COL 3.0 to promote the digital skills of Colombian entrepreneurs and entrepreneurs. Andrés Hernández, Program Manager of Google, assures that the Colombia 3.0 Content Summit represents an opportunity to discover individual talents, companies and ventures that create value for the different sectors of the economy and whose potential in the development of content and technologies is fundamental to dominate the markets.
"We have been working hand in hand with Apps.co of the ICT Ministry in the development of skills, the strengthening of competencies in the creation of content and experiences, as well as in the connection with experts to generate an environment conducive to entrepreneurs and entrepreneurs that allows them to win and, in that sense, Colombia 3.0 marks a milestone in the integration of digital ecosystems," said Hernández.
On the other hand, BRAINZ, the first Colombian video game company highlighted by Android and recognized in Apple's LATAM 2012 Shortlist, will be in COL 3.0. Alejandro González, Co-founder of Brainz, will talk about the challenges and challenges of those who spend their days creating entertainment products for millions of gamers around the world. One of the most notable characteristics of this team is that they bet on intellectual property, that is, that they themselves are the creators, producers and owners of the rights of video games that they make available to consumers, an exception in the medium, regularly gets used to work for hire, that is to say that autonomous or freelance developers elaborate video games on request and cede their rights through written agreements or tacit.
Brainz is an authority on the subject, what supports this claim are the international recognitions that his video games have received in countries such as China and the United States; "Vampire Season" was Apple's Shorlist LATAM in 2012 and "Mark of the Dragon" was highlighted by the Android store, being the first Colombian video game to achieve it. This year, Brainz arrives at COL 3.0 to present the prototype of "World War Doh" with which they want to bring a traditionally difficult genre into the hands of consumers: real-time strategy games for mobile phones.
Bogotá is scheduled in October with these major events, if you want more information go to the page that the ICT Ministry has created for it. Source: http://col30.co/638/w3-channel.html.


