Latin America. Chyron introduced PRIME VSAR 1.7, an important step forward in the company's mission to help broadcasters maximize and monetize the content they can generate with Unreal-powered virtual sets and augmented reality.
This latest release implements Unreal Engine 4.26, augments cameras per PRIME VSAR engine, and adds a host of template-based tools to simplify the process of creating and managing a streaming-grade virtual scenario. PRIME VSAR 1.7 makes it easy for designers to create engaging virtual graphics and puts the power in the hands of producers and journalists to leverage these assets across channels and shows.
"Unreal Engine 4.26 offers some amazing new tools for designers, allowing them to create realistic animated character models and incredible natural environments with realistic lighting, atmosphere and water effects," said Mathieu Yerle, senior vice president of strategy and product. in Chyron. "With Epic Games delivering these outstanding graphics features so consistently, we can focus our efforts on demystifying the Unreal VSAR workflow, making it something broadcasters can use to drive ROI on their daily programming."
In addition to PRIME VSAR's library of procedural primitives that simplify the creation of custom data-driven charts, Version 1.7 features a weather forecast template that can be automatically controlled from a connected data source, as well as a virtual display template that can act as one to manage the video wall within a virtual scenario.
The PRIME VSAR engine itself is also getting powerful upgrades, now allowing two cameras to connect to a single system and thus greatly reducing expenses on multi-camera deployments. In addition, users can now dedicate an engine for real-time SDI previews of VSAR scenes to confidently monitor every shot of their program.
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